To view all talks from 2016 London LASER programme, please visit Archive 2016
London LASER 18
Tuesday 15 November 2016
University of Westminster
London LASER – 15 November – hosted Simeon Nelson and Simon Walker-Samuel on their collaborative project, Anarchy in the Organism; Rob la Frenais on Space Without Rockets and Exoplanet Lot; and Alex May on digital creation and preservation.
Simeon Nelson and Simon Walker-Samuel presented Anarchy in the Organism, a Wellcome funded project with University College Hospital that explored cancer as a complex system, addressing questions relating to the impact of an art-science collaboration on participants and what type of new knowledge can be created. Simon and Simeon talked about how their research practices have been affected by the collaboration and discussed radical empiricism, William James’s method of enquiry that encompasses the arts and sciences and circumvents oppositional notions of objectivity and subjectivity. Simeon Nelson is Professor of Sculpture at University of Hertfordshire. Simon Walker-Samuel is Group Leader for The Cancer Imaging Group within the UCL Centre for Advanced Biomedical Imaging. simeon-nelson.com @uhca_research simonwalkersamuel.com @swalkersamuel
Rob La Frenais is an independent curator and writer. As well as curating exhibitions internationally he is a regular writer for Art Monthly. Until 2014 he was curator of the Art Catalyst, the art-science organisation and has been a curator since 1987. He presented a double-headed talk, ‘Aerocene- Space Without Rockets and Exoplanet Lot’, about a project for sustainable space travel with artist Tomas Saraceno and about a site-specific event in SW France in which the Lot valley was re-imagined as a near-earth planet. These papers were first presented at the International Astronautical Congress in Guadalajara, Mexico this September, alongside Elon Musk’s plans for colonising Mars in 2026, but perhaps received less media attention… roblafrenais.info @eminencegris
Alex May is a British artist using digital technology to create works that encourage embodiment, experimentation, and reflection on how this human made domain affects perceptions of ourselves, each other, society, and nature. He creates his art using video projection mapping, digital interactivity, generative algorithms, non-linear time, and life-size humanoid robots; all powered by bespoke software tools that he develops as part of his art practice. Alex presented a selection of his key artworks, an overview of the creative software he has made and released, and outlined his proactive approach towards long-term preservation of digital art. alexmayarts.co.uk @bigfug